> For the complete documentation index, see [llms.txt](https://whitepaper.fabled-adventure.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.fabled-adventure.xyz/fabled-valley/cabal-workers-details.md).

# Cabal Workers Details

## Introduction

Cabal Workers are specialized NFTs that play a vital role in optimizing land and object productivity in Fabled Valley. These workers represent various skills and abilities that can significantly boost yield generation when strategically placed.

#### Cabal Workers Attributes

1. **Rarity**: Common, Uncommon, Rare, Epic, Legendary
2. **Level**: 1-30
3. **Build Power**: Determines the worker's effectiveness in boosting yield
4. **Multiplier**: Affects the overall impact of the worker
5. **Base Type**: Defines the worker's specialization and base stats

<figure><img src="/files/OEgaxRBphf6QFbh0gxmo" alt=""><figcaption></figcaption></figure>

#### Acquisition and Minting

* Cabal Workers can be minted using $SEED
* Minting price dynamically adjusts based on the total supply of workers
* Rarity and base type are randomly determined upon minting

#### Placement and Usage

* Workers can be placed on owned lands or specific objects (e.g., decorations)
* Each land or object has a limited number of worker slots
* Strategic placement is key to maximizing yield boosts

<figure><img src="/files/iiNSnCJgM4808n92hXqJ" alt=""><figcaption></figcaption></figure>

#### Upgrade System

* Workers can be upgraded to increase their level, build power, and multiplier
* Upgrade costs increase with each level
* Higher levels require burning additional workers
* Upgrade outcomes:
  * Success: Worker level increases
  * Fail: No change
  * Downgrade: Worker loses a level (rare occurrence)

#### Strategic Considerations

1. **Worker Distribution**: Balancing worker placement across multiple lands vs. concentrating on high-value properties
2. **Upgrade Prioritization**: Deciding which workers to upgrade based on rarity and current level
3. **Resource Management**: Managing $SEED for minting, upgrading, and other game activities
4. **Risk Assessment**: Weighing the potential benefits of upgrades against the risk of failure or downgrade

#### Enemy Workers and Removal

* Players can place workers on enemy lands to steal a portion of the yield
* Land owners can attempt to remove enemy workers:
  * Removal success chance based on relative worker power and land attributes
  * Removal attempts cost $SEED, with the fee increasing based on worker power and placement duration

#### Economic Impact

* Cabal Workers create additional demand for $SEED through minting and upgrade costs
* The burning mechanism for upgrades helps control the worker population
* Enhanced yields from worker placement increase overall token generation, balanced by strategic placement decisions

YieldWorkers add a layer of strategy and optimization to Fabled Valley, rewarding players who effectively manage their workforce alongside their land and resource development strategies.
