> For the complete documentation index, see [llms.txt](https://whitepaper.fabled-adventure.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.fabled-adventure.xyz/welcome/game-features/stats-and-progression.md).

# Stats & progression

Every character has **base stats** and **advanced combat stats** shaped by multiple systems.

## Sources of power

| Source                        | Examples                                  |
| ----------------------------- | ----------------------------------------- |
| **Level & skills**            | XP from battles and quests                |
| **Equipment**                 | Weapons, armor, rings, artifacts          |
| **Awakening**                 | Scroll of Awakening lines on gear         |
| **Housing & farm décor**      | ATK/DEF/HP auras from placed items        |
| **Guild buffs**               | Gold find, quest bounty, war bonuses      |
| **Farm tonics & craft buffs** | Timed Might / Vitality / Ward             |
| **Relic NFTs**                | Staked Fabled Chronicle bonuses           |
| **Companions**                | Skills and passives in battle             |
| **Rebirth**                   | Permanent +stats per level after prestige |

## Classes

Knight · Elf · Dwarf · Wizard — each with distinct skill trees and equipment affinities.
