For the complete documentation index, see llms.txt. This page is also available as Markdown.

Trading & markets

Auction House

List items for gold when your bags are full. Buyer pays list price; taxes feed the reward pool (see Economy).

Player-to-player trade

Direct trades for wrong-class gear or mis-rolled awakenings you do not want to destroy.

Post & banking

  • Post office — send items and gifts to other players

  • Bank — store rare loot safely off-character

NPC vendors

Sell surplus gear back to the ecosystem when no player buyer is available.