Trading & markets
Auction House
List items for gold when your bags are full. Buyer pays list price; taxes feed the reward pool (see Economy).
Player-to-player trade
Direct trades for wrong-class gear or mis-rolled awakenings you do not want to destroy.
Post & banking
Post office — send items and gifts to other players
Bank — store rare loot safely off-character
NPC vendors
Sell surplus gear back to the ecosystem when no player buyer is available.