> For the complete documentation index, see [llms.txt](https://whitepaper.fabled-adventure.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.fabled-adventure.xyz/welcome/economy.md).

# Economy & Web3

Fabled Adventure is a **full RPG first**. Optional Web3 layers sit on top — never blocking solo or Web2 play.

## Currency layers

| Currency       | Role                                                     |
| -------------- | -------------------------------------------------------- |
| **Gold**       | Primary soft currency — battles, shops, craft, land, AH  |
| **GMW (Gems)** | Premium ledger — cash shop, convenience buys             |
| **USDC / FAP** | Optional onchain — crypto shop, redeem when pools funded |

**Play-to-earn** here means: play → earn gold → optionally redeem against a **filled reserve** at a fixed peg (when live), not infinite money printing.

## In-game crypto purchases

The **Crypto Client** offers retail-friendly onboarding:

* Link wallet (Privy)
* Buy packs and shop SKUs with USDC / ETH / card rails (region-dependent)
* View treasury health and redeem status

No wallet? The adventure loop is complete without it.

## In-game stocks (Traders Area)

Follow **desk prices** tied to equity sleeves (SPY, QQQ, NVDA, etc. on test/fork chains). NFT class desks dilute yield across holder share:

```
your_dividends = desk_pool × (your_class_nfts / class_supply)
```

## Revenue sharing & partners

* **Limited & scheduled sales** — cash shop SKUs with scarcity
* **Partner dashboard** — communities see treasury and attributed sales grow
* **75/25 treasury split** — team runway vs Stock / Reward / Charity buckets (see economic thesis)

Partner entities get asset catalogs, revenue share %, and community wallet payouts.
