For the complete documentation index, see llms.txt. This page is also available as Markdown.

Economy & Web3

Fabled Adventure is a full RPG first. Optional Web3 layers sit on top — never blocking solo or Web2 play.

Currency layers

Currency
Role

Gold

Primary soft currency — battles, shops, craft, land, AH

GMW (Gems)

Premium ledger — cash shop, convenience buys

USDC / FAP

Optional onchain — crypto shop, redeem when pools funded

Play-to-earn here means: play → earn gold → optionally redeem against a filled reserve at a fixed peg (when live), not infinite money printing.

In-game crypto purchases

The Crypto Client offers retail-friendly onboarding:

  • Link wallet (Privy)

  • Buy packs and shop SKUs with USDC / ETH / card rails (region-dependent)

  • View treasury health and redeem status

No wallet? The adventure loop is complete without it.

In-game stocks (Traders Area)

Follow desk prices tied to equity sleeves (SPY, QQQ, NVDA, etc. on test/fork chains). NFT class desks dilute yield across holder share:

your_dividends = desk_pool × (your_class_nfts / class_supply)

Revenue sharing & partners

  • Limited & scheduled sales — cash shop SKUs with scarcity

  • Partner dashboard — communities see treasury and attributed sales grow

  • 75/25 treasury split — team runway vs Stock / Reward / Charity buckets (see economic thesis)

Partner entities get asset catalogs, revenue share %, and community wallet payouts.