Economy & Web3
Fabled Adventure is a full RPG first. Optional Web3 layers sit on top — never blocking solo or Web2 play.
Currency layers
Gold
Primary soft currency — battles, shops, craft, land, AH
GMW (Gems)
Premium ledger — cash shop, convenience buys
USDC / FAP
Optional onchain — crypto shop, redeem when pools funded
Play-to-earn here means: play → earn gold → optionally redeem against a filled reserve at a fixed peg (when live), not infinite money printing.
In-game crypto purchases
The Crypto Client offers retail-friendly onboarding:
Link wallet (Privy)
Buy packs and shop SKUs with USDC / ETH / card rails (region-dependent)
View treasury health and redeem status
No wallet? The adventure loop is complete without it.
In-game stocks (Traders Area)
Follow desk prices tied to equity sleeves (SPY, QQQ, NVDA, etc. on test/fork chains). NFT class desks dilute yield across holder share:
your_dividends = desk_pool × (your_class_nfts / class_supply)Revenue sharing & partners
Limited & scheduled sales — cash shop SKUs with scarcity
Partner dashboard — communities see treasury and attributed sales grow
75/25 treasury split — team runway vs Stock / Reward / Charity buckets (see economic thesis)
Partner entities get asset catalogs, revenue share %, and community wallet payouts.